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Trailed
2014 40k triangles Modeling : 3dsMax, Zbrush. Skin/Rig: 3dsMax's Biped Unwrap/Baking : Unfold 3D, Xnormal. Textures : Photoshop, Quixel, Crazybump. Cloth: NVIDIA'S Apex Rendering: Unreal Engine 4, Marmoset Toolbag 2. Made as part of my final project at NAD; Trailed. Click to see more information on this game and my other work. |
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Gooms!
2014 13k triangles each Modeling : 3dsMax, Zbrush Unwrap/Baking : Unfold 3D, Xnormal Hand painted textures : Photoshop Rendering: UDK, Marmoset Toolbag Made for Gooms!, as part of Ubisoft's Academia Game Lab Competition 2014. Click here to see more information on the game and my other work on it. |
Note: Logo on the jacket is the property of © Bamboota
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Cold blood
2014 30k triangles Modeling : 3dsMax, Zbrush. Unwrap/Baking : Unfold 3D, Xnormal. Hand painted textures : Photoshop, nDo2 Rendering: UDK, Marmoset Toolbag. Made for the 'Cold Blood' fake game footage. |
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Darkness Within - William
2013 15k triangles Modeling : 3dsMax, Zbrush. Unwrap/Baking : Unfold 3D, Xnormal. Hand painted textures : Photoshop Rendering: UDK, Marmoset Toolbag. Made for the game Darkness Within. Click here for more information on the game and my other work on it. |
Copyright 2016. All Rights Reserved. Marc-André Cossette